- Dark fantasy visual novel made using the Unity Engine
- Devloped branching story logic and dialogue
- Slowly converting it into a card game
- WIP / Currently archived in favor of working on a bigger group project
The Twilight Market is a project started in 2021. Originally, it was a dark fantasy visual novel made in Godot. However, our team decided to expand the scope and turn it into a card game, transferring it to the Unity Engine.
Currently, I've done a little of everything aside from 2D Art. Some contributions include: Coding, Designing Game Systems, Dialogue, Animation, Rigging and Creating 3D assets. We stopped working on it at them moment to work on unnamed Heist Game.
Tools Used: Unity, C#, Yarn Spinner, Clip Studio Paint
The art was made by my friend Calvin! Check him out @calvin_beeman_weber on instagram
- Promotional material I created for my dance team to create hype
- Thematically appropriate visual effects
- Created using a combination of React.js, HTML, and CSS
You can view the site here, the password is PEANUTS
OPERATION: SPYFX was a dance team I directed in Spring 2023. To generate hype, I created an interactive website
The site is password protected, includes glitchy visual elements, and is accessible on mobile and PC. Everything was created using a combination of React.js, Typescript, and CSS without any additional plugins.
Tools Used: React.js, HTML, CSS, Gatsby(static hosting)
- The first game I ever made
- Card based battle system that is similar to Slay the Spire
- Pitched concept and thematic
- Developed over a period of two months with three other people
You can play the game on browser on itch.io
This is a game I pitched and developed over a period of eight weeks with three other people.
I created the overall concept and programmed the card-based fighting system. Although it is a rough, it's inspired me to keep doing game development
Tools Used: Unity
- What I'm currently working on
- Multiplayer heist game where you backstab your friends
- Designed the game's infrastructure
- Responsible for all animations
Smash and Stab (Tentative) is a multiplayer heist game where you rob rich socialites with your comically incompetent crew. Each player has unique objectives that often conflict with one another.
I am responsible for designing and implementing the game's infrastructure, based on our original tabletop prototype. Additionally, I create all in-game animations and contribute to some social media posts.
Static Pole Studios is also developing a netcode platform on which this game will run. Our ultimate goal is to simplify multiplayer game development by providing an accessible platform for everyone.
Tools: Unity, Live2D, Clip Studio Paint, Adobe Premiere
- 3D animated video created with Maya
- Modeled, rigged, skinned, and animated the monster
- Handled camera control and post-production editing
'Ink' is an animation created using Maya for UCBugg, a student-run 3D animation class at UC Berkeley. I took charge of modeling, rigging, skinning, and animating the monster. Additionally, I handled both the camera control and post-production editing.
My partner, Cynthia Xiong, pitched the concept and took responsibility for modeling and skinning all other assets. Additionally, she handled the coloring, shading, and lighting of every asset.
Tools: Maya, Adobe Premiere
- Coming Soon
Yes, this is a vtuber. Stop judging
Tools: Live2D, Clip Studio Paint